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My Journal

I started journaling my game ideas at age 9, and later began documenting my competition experiences here so I can look back on them one day!

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  • Leonard Chan
  • Jul 6, 2025
  • 1 min read

I added text to tell players to attack the chest. Dad says I need to keep testing in case I made new bugs.

  • Leonard Chan
  • Jun 8, 2025
  • 1 min read

The game is complete!

  • Leonard Chan
  • Jun 3, 2025
  • 1 min read

Updated: Jul 3, 2025

So, I added a text that says: Would you like to play the next difficulty? If you click on it, the difficulty changes. It only appears after you win in Easy or Normal. 


I added a tutorial button and screen. It works, but I did not add a special button to go to the next screen because it would be time-consuming and confusing.


My family said that I should change Dmg to Damage and ATK to attack in the tutorial screen, to let the player understand it better, so I did that.


I made a score text at the winning screen. I calculate the score like this:

When I receive YouWin, set Timing to Timer.

If Difficulty = Easy then,

Set score to round ((300 - Timing) * 0.75)

Else

If Difficulty = Normal then, Set score to round ((300 - Timing) * 1)

Else

If Difficulty = Hard then,

Set score to round ((300 - Timing) * 1.25)


 

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